Overview
The ABT portfolio brings action-based learning to the classroom
through innovative use of Classroom Response Systems and proven
teaching methodologies. Recent advances in learning theory suggest
that experience-based learning and group training are more
effective than traditional teaching approaches.

The ABT approach combines the strengths of case-study and
in-class simulation, providing an effective learning environment
where participants experience the effect of their decisions and
actions through immediate feedback and periods of analysis.
Effective use of simulations also serves to reinforce and extend
the learning achieved from business theory and case studies.
The Learning Cycle
Each ABT module presents a business scenario that requires
participants' input in order to progress - the module allows each
session to develop in response to these inputs whilst maintaining
control of the learning process. A typical session progresses in a
cycle of focused stages; design, run and evaluate, where each cycle
is configured to expose key learning points and to build on
previous iterations.

In this way the principles of the business improvement best
practice of Plan-Do-Study-Act (Deming) are embodied.
Management Education
This approach is particularly effective for teaching managerial
and business issues, where the real difficulties and complexities
in practice are often due to interactions between different
perspectives, such as technology, organisational behaviour,
operational and commercial. The ABT approach provides mechanisms
where different perspectives can be incorporated into a single
learning experience.
Learning Effectiveness - Experiential
Learning
The effectiveness of the ABT approach can be explained by
reference to literature on 'Experiential learning' - learning
through reflection on doing - as defined by Kolb and Fry (1975) and
by Blooms taxonomy.

By going through the ABT learning cycle, participants experience
each of the learning styles defined by Kolb:
- Concrete Experience - participants 'live' a business situation
(in which keypads gather data on decisions and actions and the
future situation is governed by their own and other students'
responses)
- Reflective Observation - In the evaluation phase students
review the previous run using a number of approaches such as
observation, opinion and data analysis.
- Abstract Conceptualisation - possible changes/solutions are
suggested and discussed by students as well as relevant models and
theories, explained by the facilitator, that can be related to the
exercise
- Active Experimentation - through the iterative cycles students
test the outcomes of changes suggested.
Distinct phases that employ each of these cognitive states act
to bring understanding to students with a range of learning styles;
the mix of styles and repeated cycle reinforces this learning.
The ABT modules require students to be "engaged in such
higher-order thinking tasks as analysis, synthesis, and evaluation"
(Bonwell and Eison 1991) relating to Bloom's hierarchical taxonomy
of cognitive learning (Bloom 1956, revised by Anderson et al 2001),
see below.

Clicker deployment in business education can generate cognitive
learning at all levels of Bloom's taxonomy. ABT's aim is to assist
educators in achieving the higher levels through varied questioning
techniques, clicker usage, activities and simulations designed to
generate debate.
Active Learning; the benefits
Literature abounds on why active learning is beneficial; what
criticism there is tends to focus on the inadequacy of experimental
proof, due mainly to the vagaries of the classroom environment. A
good summary of benefits by Svinicki can be found at the University
of Texas, repeated here:
Ten Benefits of Active Learning Drawn from Theory
- Participants are more likely to access their own prior
knowledge, which is a key to learning.
- Participants are more likely to find personally meaningful
problem solutions or interpretations.
- Participants receive more frequent and more immediate
feedback.
- The need to produce, forces learners to retrieve information
from memory rather than simply recognizing a correct
statement.
- Participants increase their self-confidence and
self-reliance.
- For most learners, it is more motivating to be active than
passive.
- A task that you have done yourself or as part of a group is
more highly valued.
- Participant conceptions of knowledge change, which in turn has
implications for cognitive development.
- Participants who work together on active learning tasks learn
to work with other people of different backgrounds and
attitudes.
- Participants learn strategies for learning itself by observing
others.
Why Keypads?
In a world proliferating with hardware and software
technologies, why add keypads to the mix? ABT advocate the use of
clickers for education because they are robust, and simple
enough that their usage is neither daunting nor distracting. Other
devices, particularly web-enabled ones present problems of
standardisation and tend to distract participants with
their other capabilities; games, chat, SMS, email, web
etc.
Why not...
Download a one-page pdf summary of the ABT
approach. 
Or watch videos
of simulations in action and client comments